2008-06-16

CannonML library on Action Script 3

I just open the library source to use the CannonML on your flash application. The subversion directory is here.
http://www.libspark.org/svn/as3/CannonML/
and the library reference is here,
http://www.yomogi.sakura.ne.jp/~si/SolidImage/cml/asdoc/index.html
This library is only a draft version, and It may update in the future.
I think this reference is not enough to understand the usage. The source code of arcanacra0.43 is slightly helpful, but the CannonML library used in arcanacra is an older version and there are some difference in usage. So, I add a schedule to prepare examples of CannonML library to my ToDo list.

2008-04-29

Nomltest mods !?

Im realy surprizing at this site. There is an extension package for my work Nomlest. Though I didnt release the information of Nomltest scripts format, he analyzed the scripts format and creates new enemies on Nomltest. ...wow, thats realy incredible.

Unfortunately the format of ".nts" file is different between old version Nomltest and Nomltest FS, and the package includes the file for old version. If you want to play the extension package on NomltestFS, overwrite the last 2 lines in "de-cendres-preview.nts" as below and drag-drop that file onto the nomltest_fs.exe.

system 50, 0

tune 275, 10, 36, 2, 160

If there are any requests to release the information of Nomltest scripts format, I can do it. But let me get this straight with you, its very poor and disgraceful format.

2008-04-04

The ancient spell to summon shmups

Here is the cannonML example of whole stage.
As you seen below, the script is completely tough to read and understand. But I think that is what cannonML is. The concept of this script is "the ancient spell to summon various shmups".

... I know this script is really out of order in terms of writing by hand.


------------------------------copy below text and paste it to the text area here.
&start5 l$r=0.2 // You can assign the game rank (0-1) here.
&spy190w40^nA&Lw80&Rw[2&Lw40&Rw]qxn1Cw?$o&{qx80n1Cw30}m&{.}w^nB&Lw?$o
qxn1C{^nAw40[2&Lw&Rw]}w?$o^nB[2&Lw&Rw]w100n1Mw?$ow20^nB[2&Qww]w100^nA[2&Lw20&Rw]
qxn1Dw?$o{^nA[2&Lw40&Rw]}qxn1Dw?$o{qx80n1D}m{.}w80^nB&Lw&Rw?$o^nA[3&Qw40]w80n1Nw?$o&clear
#A{&life1&b1vd10i50vw40f2+$r*4i10vd-10}#B{&life1&b1{[w80-$r*50hoqx-7f4{1}qx7f]}csa2@1CDw120@1{ay0.1}}
#C{&b5&s15HTi30py60vy0.5~@ko1{l$r+=0.1}&life12{bm8,360bm5,20[f2w60]}}
#D{&b5&s20i64py90v~&life16ha[2{bm8,120,,4bm4,8,0.4bm2,360f$r+3}~m{.}~]ay-0.1}
#M{&b25&s25p,-190i60py100v2~HT&life40{i240[p,60v-2~p,100v2~]}
{bm4+$r*6,120[w40{qx40f2}m{.}]}{bm5,,,5bm2,120[f-6{2i20v~vd6}w120-$r*70]}}
#N{&s30p,-190i60py120~&s0#R{i4py-16~[?$1<4+$r*4nc1R$1+1]i60[hp-30r~f3{2i90vy-5w30f0{i60v$??,-1}}hp30r~f2]}
n1{&b25&s30HT&life40i60p120,120~nc1R}mn1{.}w?$o>1@o1{{i60gp0.4,5[p0,80~p80,120~p-80,120~]}
[w30f-3{2i30v~~htxbs5,,,5f4{1}~ko}]}}#CD{[cdw]}#HT{[rw]}
#L{{[6qx$l*20-160n2{.}w8]}}#R{{[6qx-$l*20+160n2{.}w8]}}#Q{{[6qx-$??*140n2{.}w8]}}

2008-03-22

Cannon Macro Language version 0.2.0 released


Here is a new concept of a domain specifye langage to control shooting game sequences. You can try it here.

2008-03-20

Adobe, MAKE SOME NOISE

Adobe, MAKE SOME NOISE
Adobe, MAKE SOME NOISE is a campaign site to bring a fine sound manipulation into Flash.
I admire the concept and strongly recommend the Wishlist for the Adobe Flash team.

A sound manupulation is one of weak points in Flash I think. A 'popforge' is very simple and easily-handled library and it brings me many good inspilations, but Im unhappy because its distributed under the GPL license (as you know, the GPL license is infectious). An 'FlMML' is a library to parse MML(Music Macro Language) but its only on PSG sound.
I hope to create a library to operate an FM sound module on Flash when the sound manipulation achieves the level I wish.

2008-03-14

EngRish Games

EngRish Games
http://engrishgames.blogspot.com/

This is an English blog written by Japanese indie game creator 'Dong'. He is a sound creator of my work 'Invisible vision'. And he is the man who gives me the idea of 'TSS Clipboard player'.
As you see and listen, he is not only a great game creator but also the amazing sound creator. And needless to say, I love his works.

He plans to introduce many Japanese indie games in his blog.

Enjoy products made-in-Japan !!

2008-03-12

ARCANACRA Google Gadget

Its just a test to paste the google gadget in my blog.



...Hmm, OK, now you can play the shooting game in the sidebar area of my blog.
If there are no changes with clicking and pressing [z] button, please refresh the page and retry.